Games

From a published mobile game to 24-hour jam entries, most of them playable on itch.io. Looking for tools and experiments? Those live under Projects.

Octomancer key art

Octomancer

A tiny octopus in a cave that wants it dead

A Spelunky-style dive: every run stitches hand-built rooms into a new cave, with bombs, ink and a lot of ways to die.

A browser remake of the mobile game Milan Švancara and I made in 2020. Art and music by Milan.

Playable prototypeBrowserRoguelike
BlowFish, a cartoon fish strapped with dynamite: Stockfish lost in 5 moves

Chess Turnarment

Chess, but the bots are ridiculous

Play online against a friend with an invite link or a quick match, with clocks and a rating per ruleset. Or take on any of about 60 weird bots, from a 250-rated beginner to a Stockfish whose pieces explode.

The bot tournament behind it is under Projects.

Work in progressBuilt with AI agentsMultiplayer
Screenshot of Thinking with Portals VR

Thinking with Portals VR

Play with portals in VR

The first three test chambers of Portal rebuilt in VR, plus a playground to mess around in, with controls modelled on Half-Life: Alyx.

Under the hood is a custom render pipeline for recursive portal rendering in VR, so you can look through one portal into another. Windows demo on itch.io.

UnityVRCustom render pipeline
Screenshot of Tic Tac Toe

Tic Tac Toe Pro

Tic Tac Toe with brutal AI

Nice visuals, a 2048 minigame and a brutal AI that plays any board from 3×3 up to 11×11. Keeping it smart on the big boards was the real challenge.

Built for mobile, with commented C# code; the whole game is on the Unity Asset Store. Art by Milan Švancara.

UnityGame AIAsset Store
Screenshot of Balec Aldwin

Balec Aldwin

Winner of Brno Game Jam 2022!

You are Balec Aldwin shooting a new movie. Pick the correct gun, bullet and drink.

Three Blender artists joined me to make it in 48 hours, and it took 1st place overall, plus 1st in both Visuals and Audio at the Brno Game Jam. The most inappropriate game jam ever.

Jam winner48 hours
Screenshot of Raccoon's tower defense

Tower Defense Course

My Unity course for beginners

Want to learn how to make games? I made a beginner course with Skillmea that builds this tower defense game in Unity from scratch: 33 chapters and over 19 hours of video, in Czech.

The finished game is playable on itch.io.

UnityCourse
Screenshot of the Jumping Jack ZX remake

Jumping Jack ZX Remake

Interview with TopTal

A remake of the ZX Spectrum classic, made in 3 hours for my interview with TopTal. I got the job!

Climb from floor to floor through the holes and don’t let the enemies stun you. Playable in the browser.

Unity3 hours
Screenshot of Sproutagonist

Sproutagonist

A one-nighter made with Milan!

Have you ever wanted to be a majestic plant reaching for the heavens, with roots reaching deep into mother earth?

This little survival game is definitely for you. Milan Švancara and I made it in a single night.

Game jamOne night
Screenshot of Spherical Prairie

Spherical Prairie

Old project revisited

A tech demo for a spherical world: a year-old project revisited for a weekend game jam, with assets by Milan Švancara.

Gravity pulls you around the planet, you throw spears, and the strange environment will surely captivate you. Playable in the browser.

Unity3D
Screenshot of Piranha's Bounty

Piranha’s Bounty

2 guys, 2 nights, 1 game!

You are the only one who can save your village from starvation: grab a fishing pole and catch enough piranhas for everyone.

A fishing platformer made for miniBeansJam 3 in collab with Milan Švancara, submitted 59 minutes before the deadline, and ranked #2 for gameplay.

Game jam48 hours
Screenshot of Billin' Around

Billin’ Around

24 hours. Just me. Go!

My first playable game! Travel through strange worlds filled with evil coins that try to kill you.

A simple but fun platformer I made solo for the SPPRO Discord GameJam 4 in January 2018.

Game jamSolo
Screenshot of Space Simulator

Space Simulator

Let’s learn how to make games!

An old project from the very first time I was learning Unity.

Watch an early solar system form as randomly scattered chunks of space debris clump together into planets. Quirky, I know, but it’s where it all started.

UnityFirst game