Fetching the WebAssembly build of mxslc and the MaterialX libraries.
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The entry disappears for everyone. Your local copy stays.
Sample them in the shader with image("name.png", texcoord = texcoord()). A path like textures\albedo.tif finds albedo.png too. Shared projects take their images along.
image("name.png", texcoord = texcoord())
textures\albedo.tif
albedo.png
You can also drop images onto the code editor. Big images are scaled down to fit. To replace an image, remove it first.
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