Bio
Welcome! I’m Daniel Necesal, Head of Engineering at TOMPLAY, where I lead the team behind a music learning platform with 2M registered users on iOS, Android, Windows, macOS and web. I have 7+ years in Unity, C#/.NET and C++, four of them leading engineering teams, across games, real-time 3D/VR and regulated medical software.
I’m still hands-on, anywhere from GPU profiling to roadmap negotiation, and I build AI-augmented engineering workflows: AI review on every pull request, agentic coding pipelines, and tooling that lets a whole company use AI safely.
Career highlights
Head of Engineering | TOMPLAY
I lead a ~10-person remote team across Unity, audio, note recognition, backend and web, and report to the CEO. We went from 2 feature releases a year to 6 in the first nine months of 2026, cut median open-bug age from 374 to 23 days, and held 99.5% crash-free sessions through a full platform rebuild. I also own the AI-augmented engineering workflow and AI adoption across the company.
Lead Software Engineer | MINDMAZE
Engineering lead on a real-time 3D/VR rehabilitation product. I led 5 major projects from breakdown to launch, delivered health software under IEC 62304 and ISO 13485, migrated the render pipeline to URP, and ported the product to Android for low-end hardware.
Unity Mobile Game Developer | TINYSOFT
Built campaign mode and a level-sharing framework for SandBox: Sand Pixel Simulator, lifting user engagement by 50% in 3 months.
Indie Development and Teaching
As a co-founder of BROTAGONISTS, I’ve pushed the limits of mobile game development with the release of Octomancer - Octopus Adventure. I taught Python and C#/Unity game development at ICT Pro and Skillmea, and scripted for Bohemia Interactive.
Microoptics Engineer | EPFL
Before software, I built a holographic microscope and its controller for the nano-photonics laboratory, which ended in a published paper.
Skills
Leadership: Engineering Management, Technical Strategy, Hiring, Org Design, Roadmap Planning, Incident Response, Medical Software Regulatory Documentation
AI Engineering: Agentic Coding Pipelines, AI Code Review, Claude Code, MCP Tooling and Connectors, AI Adoption Strategy
Rendering: Custom Render Pipelines (VR, 2D Compositing), Compute Shaders, Draw-Call Batching and Instancing, URP/HDRP Migration, Mobile GPU Profiling
Languages: C#, C++, Python, TypeScript, JavaScript, PHP, SQL, HLSL
Tools: Unity, .NET, Burst, Jobs, UniTask, NUnit, GitLab CI, GitHub Actions, Jenkins, Firebase, Azure, Blender, Unreal Engine
Web Technologies: Vue.js, Node.js, FastAPI, ASP.NET, MySQL, MongoDB, REST APIs
Traits
- Generalist
- Determined
- Precise
- Educator
- Independent
- Fast learner
- Multi Disciplinary
- Innovator
- Team player
Hobbies
- Plants
- DnD
- DIY Projects
- Tea
- Jogging
- Gaming